Initial impressions reveal that little seems to have changed from the demo in terms of image quality: clean lines in less detailed areas are joined by lashings of unsightly sub-pixel shimmering when more complex scenery appears on screen - shiny specular aliasing is also an issue which can be quite distracting at times. "Lighting, physics and effects work sees a massive leap over its predecessor, but do the current-gen consoles have the horsepower to deliver solid, consistent in-game performance?"
#Resident evil 6 pc controller support 720p
So just how well does the finished release improve upon those earlier builds? Let's kick off with a look at our head-to-head video, backed up - as ever - with a meaty 720p comparison gallery. In the weeks and months up to the game's debut, the demos Capcom released suffered from some serious issues - including some awful screen-tear on the Xbox 360 version.Īccording to the developer, both demos were based on outdated code, with Capcom publicly announcing that some of the complaints raised about these early samplers would be fixed for the retail release. Meanwhile the lavish use of dynamic lighting, along with various other graphical upgrades including screen-space ambient occlusion, take their toll on engine performance. For one, hardware-based anti-aliasing is dropped in favour of a post process alternative - one that is much cheaper to render than traditional multi-sampling but producing some unimpressive, unwanted shimmering artifacts as a consequence. However, the change in technology has a number of implications for the overall look and performance level of the new game.
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The firm's spruced-up MT Framework engine is well suited to delivering such spectacle on-screen, with the revised deferred lighting system - first showcased in Dragon's Dogma - giving the game a phenomenal atmosphere and upgraded physics powering a supremely effective destructible scenery implementation. Capcom's ambitions for Resident Evil 6 are lofty indeed: this new game is considerably bigger, faster-paced and more intense than previous instalments with the focus on survival horror toned down in favour of action-packed gunplay and blockbuster-style set-pieces.